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Xangles Blorkk:
Fusing Skits and Prose into Mush
Evolution of Skit-Prose <<
Introduction
Xangles
is an attempt to tell a bunch of stories in a bunch of ways
from a bunch of angles in a bunch of mediums, until the reader develops
narcolepsy, post traumatic nostalgia, or a burning need to quit their day
job and just bang themselves in the head with a protractor all
day.
Blorkk is the second Xangles saga. It takes place
in the
second known
universe, the first of which (ours) was named Okuaka. While Frangles
(the first Xangles saga) is Douglas Adams style comedic prose--rich with all the character
non-development and rambling twisted plot lines common to his
books--Blorkk attempts to be much more thick and rich in
sophistication, by ripping off bad Monty Python skits instead, but
adding a complex plot which robs them of the only purpose they ever
had: to be something fun and easy that doesn't make you think.
It's passed through many mediums of completely unrealized brainstorming
to finally reach an estimated fan base of at least twenty hits a year
here via its generous one time donation to the Xangles project of seven
hundred million.
...flutons. It began with a bunch of crinkled high school
notes
passed
between two of the Xangles writers. The first was a demand by
the
Urk--later named the Urgg--to Earth, for the creative intelligence of
new elaborate
curses. This progressed to an ongoing crinkled-note
saga by
way of
communications between globby oozing operatives taking over people's
Earth bodies, between the
people's bodies that were being taken over, and spacial communications
between ships and factions in the Urgg government all bent on the
"taking over and/or destruction of Earth." Including a dopey
group called
Greenpeas who thought the Urgg should just be all nicey nicey to their
friendly humans.
When the saga grew too complex for crinkled notes, it grew into plans
for a nine CD, plot-based skit-based audio saga. That is, a
saga that
uses skits (and some narration) as the entire medium of presenting
solid plot and character development of a rich, structured
story.
Since fifty minutes isn't much time to present a story compared to a
film or novel, it was decided to be a nine CD audio saga, thick with
the complex intertwining of plot elements bending back on themselves
and interconnecting with each other; a story told from many angles and
perspectives, hence how it fits the Xangles template.
The plans for the nine-CD saga halted at about sixty pages of
rough draft material, including full skits, skit fragments and ideas,
and a ton of brainstorming on not just plot and characters, but all the
possible ways that fresh new jokes could be told and presented in this
unfamiliar medium saturated with new potential. In
particular, one of
the main jokes of the medium is to not know what's going on until
you're told. A skit of two characters fighting their way
through
deadly florggs and beetnops might go on for two minutes before you
realize they're still playing the video game they passed by two minutes
ago. Another is to take jokes about narration to new levels,
since a
narration--when present--is the only thing that gives you direct
insight
as to what's happening, without which you're blind and dependent on
imagination and indeduction. So if not only that indeduction
can be
questioned (wait, is this happening on Earth, Urgg, or my attic?),
but even the credibility of the narrator, you get a saga that simply
makes you think too much which is why its expected to max out at thirty
hits a year.
On the other hand, it can be much lighter and easier material to follow
the prose of novels, like the books of Frangles (which take place in a
vaguely similar world and with which it crosses over a little in terms
of plot and characters), which is why it requires extra sophistication
of things skits usually lack. But since the biggest audience
it ever
had into solidifying into tangible material, was a brief appearance at
a one time open mic called the Pre-cram Comedy Kabob at a remote cafe
near a remote engineering school (resulting in three or four individual
coughs mistaken as chuckles), it was decided there was really no way in
hell to develop a fan base via a skit medium.
So, almost a decade later, the original writers--in their greatest
moment of brilliance--figured, why not just shrug off originality and
sell out to writing a book anyway. Because novels, as all
know, are instantly
published with an initial fan base of no less than fifty thousand
(...flutons), the
moment the first word is read by an agent or publishing
company. When
this second epiphany occurred, along with the one that the writers
really didn't have a drop of time to bother taking sixty pages of
sophisticated skit material up another level of sophistication to the
sophistication of science fiction comedy prose (a genre still lacking
sophistication and respect from science fiction, which itself lacks
respect from any decent normal written in English), it was finally,
finally, decided
to just throw a bunch of random crap up on the internet.
But when re-re-writing, it was figured people talked to much, that the
laziness of retracting the quotes of standard English speech could be
excused as a bold new way of breaking from conformity. But in
that
case, why not just excuse any description as narration (which would
normally be spoken as well), which knocked the project down from the
scant hope of the respect of prose, back down to the brilliance of
taking skits to bold new levels. As for this strange new
skit-prose comedy medium--perhaps closest to a
play--it was discovered there could be even more jokes to play on the
reader. While it lacked being able to tell the reader who was
talking,
this had the equal benefit of playing jokes on the reader in that way.
That not only
is what's going on only indeducible by speech (when no narrator is
speaking), but now you have to use indeduction (or deduction)
in order to figure out
who's even talking. Sometimes its quite obvious, but quite
often it
takes some thought ("some thought" being an excuse for being
"just plain f***ing confusing").
Finally, it was figured, why not color the lines so you know who's
talking. This led to even more brain dead innovation, such
as: if
who's talking is obvious, why not develop some brand new ways of
confusing the reader? And since one idea of the original saga
was to have
things going on in the background--time travelers from CD 8 in CD 2
that you only realize are there once you listen to the whole thing a
few times to see how sickeningly interconnected the whole thing is--why
not color those things going on, because with audio its very hard to
have multiple conversations at the same time. Finally it was
figured, why
not have skits with multiple depths. That is, a main skit
that you can
read, and then other levels with more dialogue of people behind the
scenes, or watching or experiencing the events from different angles
(or xangles, that is, different x angles, or angle x's). The
internet
medium was the best to attempt this, because on a computer you can
click around back and forth between what's going on, whereas to publish
every permutation of dialogue in prose would take many many more pages.
This may sound endlessly confusing, but really, it's just something
new. Reading a story this way may seem confusing,
but it only takes
some getting used to. Imagine reading a play or screenplay
for the
first time, or your first Dr. Seuss poem. Or seeing
Memento or
Mission Impossible less than a dozen times. And like a
twisting movie
like Memento or Fight Club, its intention isn't to be overwhelming your
first watching, but rather the reverse. To feign a general
sense of
"Wow, this is really incredibly cool, and I'm sure it must be brilliant
and worthy of watching a few dozen times until I understand it,"
followed by two dozen watches and the viewer's final epiphany of "Oh, I
see, this is just a schizophrenic glob of crap." Who, of
course, won
out in the end, because as everyone around here says, art and life are
founded in the journey, not in truth.
So, finally, here it is. A few crinkled notes turned
crinkled-note
saga turned unrealized audio skit-saga turned bad
comedic
prose turned internet junk turned sophisticated skit-prose junk
re-turned general internet junk. Or
rather, here's a small haphazard fraction of the brainstorming with a
good intention of adding more soon, which
was itself a fraction of any sort of material sufficient for the
corporeality of finished art. At least now, the entire planet
has
access to all that.
Then again, anyone on the planet could have come to that open mic.
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